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Showing posts with the label animation

Pseudo-Random Numbers in C

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Pseudo-random numbers in C Pseudo-random numbers in C: Introduction: In Ancient Greek, the adjective: ψευδής [1] . or, when transliterated: ‘pseudḗs’ means: ‘lying,’ ‘false,’ ‘fictitious,’ ‘sham’ [2] . . A classical computer is a deterministic machine, and, in and of itself, cannot generate a truly random number.  A classical computer, in and of itself, can only generate a pseudo-random number. [3] . A pseudo-random number is not a true random number – its having been g...

Definition Lists in HTML 5

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Definition Lists in HTML 5 Definition Lists in HTML 5:      Figure 1:   An HTML 5 logo that I designed in SVG      Figure 2:   the SVG image, in  Figure 1:   when exported as a .PNG file. There are three types of list elements employed in HTML 5.  These are: Ordered Lists; Unordered Lists; Definition Lists. Below is an example of a definition list.  I took the definition of the mathematical term: ...

The Etymology of Polyglot

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    Figure 1:   A tongue that I quickly sketched, and then edited in photoshop. The Ancient-Greek 1st-and-2nd-declension adjective: πολύς, πολλή, πολύ , or, when transliterated: ‘polús, pollḗ, polú,’ means: ‘many,’ .  The Ancient-Greek 1 st -declension feminine noun: ἡ γλῶσσα, τῆϛ γλώσσης, or, when transliterated: ‘hē glȭssa, tē̃s glṓssēs’ means: ‘the tongue’ .  In the Attic dialect, the spelling of: ‘hē glȭssa,’ is: ἡ γλῶττα, τῆϛ γλώττης , or, when transliterated: ‘hē glȭtta, tē̃s glṓttēs’ . We derive our English noun: ‘polyglot,’ , which is a speaker of many languages, from our combining of the Ancient-Greek adjective: ‘polús,’ which means: ‘many’ , with the Ancient-Greek noun: ‘glȭtta’ , which means: ‘tongue’ .

SQL Venn Diagram

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     Figure 1:   A Venn diagram that illustrates how information, or data is grouped as regards Structured Query Language. How information is grouped together within programming languages is an important concept to grasp.  I find that the drawing of Venn diagrams assists me with this.

Hello, Cube!

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My first X3DOM page Hello, Cube!      Figure 1:   It is possible to script Three-dimensional objects with X3DOM.  X3DOM follows the declarative scripting paradigm of two-dimensional SVG as opposed to following the programming imperative paradigm of JavaScript and Canvas. This is my first html page that includes a three-dimensional object. X3DOM is a Javascript library that allows one to code three-dimensional objects - such as cubes, speheres, cylinders, etc. - with tags, just as SVG allows one to do with two dimensional objects - squares, circles etc. You can manipulate the below cube with your finger - should you be employing a touchscreen - or with your mouse cursor - should you be employing a desktop. Should you use two fingers on a touch-screen device, then you can scale the size of the cube in real time. Holding one's two fingers to the screen...